(or, 53 works for me)
The module called Algo 4913 deÞnes the system standard bit block, the basic data kernel in the Code 10 memory architecture. This basic data kernel is called the picoblock. Mathematically, the number 4913 equals 17 cubed. This is a one-eighth fraction of the picoblock. The picoblock is a bit cube 34 bits x 34 bits x 34 bits, or, 39,304 bits. Dividingby 8 to translate to bytes, the picoblock is 4913 bytes or just under 5K.
Visually, as a memory organization packet, the picoblock is a cube of bits,
32 bits on a side, wrapped in a one-bit wrapper. This neat little package seals a
4096 byte payload in a one bit thick address and coding shell. The shell provides an 817 byte envelope. Descriptively, the picoblock is 8 dots, 12 bars, 6 plates and 1 block. The 8 dots are the eight corner bits, the 12 bars are the twelve 32-bit edges, the 6 plates are the six sides of 32-bit x 32-bit arrays, and the 1 block is the 32 bit cube, that can be thought of as a 32 high stack of 32-bit x 32-bit arrays.
In deÞning an icon mime, the picoblock is ideal. The icon graphic is conventionally
a 32 pixel x 32 pixel screen artifact. A black and white icon graphic is one bit deep requir-ing only a single 32 bit array. A conventional 16-bit color icon graphic is sixteen bits deep consuming one half the picoblock payload. And, since the most sophisticated icon graphics toggle, the two conventional 16-bit icon graphics consume the entire picoblock payload, leaving the envelope for front and back icon ID's, names, tags, links and baggage code. Alternately, of course, the icon graphic can comprise a 32-bit color screen artifact, consuming the entire picoblock payload. An array of artifacts can be pieced together in a screen mosaic for matrix imaging.